AoeStats
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Pilgrims

510231174Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 59m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1198
+15
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1104
+19
🇺🇸 Dravidians · United States
1099
+19
🇺🇸 Vietnamese · United States
1084
+20
🇺🇸 Vikings · United States
1218
-21
🇺🇸 Huns · United States
1179
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🇩🇪 Malay · Germany
1146
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🇦🇷 Italians · Argentina
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,716 11:46 21:31 32:28 ⛏ Fish Boom into Fire Galleys into Galleys FC
43 2,551 11:26 15:56 39:03 ⚔ Fish Boom FC into Archers
38 2,251 10:06 21:23 50:42 ⚔ Fish Boom into Scouts
30 1,804 11:57 17:28 33:19 ⛏ Fast Castle
27 1,610 13:19 21:11 27:38 ⛏ Fish Boom FC
26 1,541 13:12 17:40 27:48 ⛏ Fish Boom FC
11 682 12:05 18:06 — ⛏ Fast Castle
8 452 11:19 21:57 — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
37,755 17,225 27,555 950 83,485 94,700
27,445 21,155 17,615 1,810 68,025 82,899
15,610 33,365 14,205 3,000 66,180 92,960
18,220 22,975 7,935 3,650 52,780 79,590
12,050 19,921 12,755 2,655 47,381 47,120
15,315 12,130 3,240 1,640 32,325 35,088
5,850 4,195 2,745 200 12,990 14,741
2,590 4,632 570 100 7,892 10,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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