AoeStats
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Black Forest

510230019Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 10m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Bohemians · Uzbekistan
1164
+15
🇰🇷 Persians · South Korea
1092
+18
🇭🇰 Teutons · Hong Kong SAR China
1088
+18
🇺🇸 Britons · United States
1078
+18
🇨🇳 Goths · China
1161
-18
🇩🇪 Japanese · Germany
1146
-18
🇨🇱 Huns · Chile
1122
-17
🇺🇸 Georgians · United States
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 621 — — —
38 412 — — —
32 341 — — —
26 278 — — —
24 256 — — —
14 146 — — —
14 153 — — —
13 136 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 475 50 0 2,825 3,294
2,300 358 50 0 2,708 2,812
1,650 550 0 0 2,200 2,562
1,700 300 50 0 2,050 1,881
1,100 250 0 0 1,350 1,486
550 33 50 0 633 660
450 100 50 0 600 1,150
450 75 0 0 525 474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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