AoeStats
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Arena

509119675Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
1426
+9
🇻🇳 Italians · Vietnam
1342
+13
🇻🇳 Bulgarians · Vietnam
1281
+15
🇻🇳 Persians · Vietnam
1226
+18
🇹🇼 Romans · Taiwan
1293
-15
🇹🇼 Mongols · Taiwan
1268
-14
🇹🇼 Spanish · Taiwan
1266
-14
🇹🇼 Persians · Taiwan
1232
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,219 10:31 14:54 38:15 ⛏ Fast Castle
58 2,869 10:13 14:20 32:58 ⛏ Fast Castle
42 2,085 11:15 15:02 28:48 ⛏ Fast Castle
41 2,040 9:27 15:55 29:42 ⛏ Fast Castle
41 2,016 10:03 14:06 28:52 ⛏ Fast Castle
39 1,951 10:06 14:44 32:05 ⛏ Fast Castle
32 1,609 11:56 15:43 30:20 ⛏ Fast Castle
27 1,347 10:20 15:30 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,010 13,850 23,995 4,850 82,705 89,556
34,810 24,445 18,590 1,760 79,605 93,103
23,945 30,374 15,095 3,680 73,094 87,757
33,990 16,315 11,565 2,900 64,770 69,751
18,170 20,780 14,395 4,895 58,240 64,208
23,130 26,360 5,625 1,970 57,085 65,350
22,280 8,865 7,660 2,900 41,705 46,790
12,050 14,750 11,705 2,405 40,910 49,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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