AoeStats
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Oasis

508385280Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 65m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Berbers · Vietnam
1249
+16
🇨🇳 Turks · China
1230
+17
🇨🇳 Franks · China
1193
+18
🇨🇳 Spanish · China
1166
+19
🇲🇽 Mongols · Mexico
1394
-24
🇲🇽 Koreans · Mexico
1208
-16
🇲🇽 Khmer · Mexico
1182
-15
🇦🇷 Malay · Argentina
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,559 13:13 29:23 40:52 ⚔ Skirmisher Rush
52 3,409 8:24 18:19 39:19 ⛏ Fast Castle
45 2,994 11:46 15:52 40:26 ⛏ Fast Castle
37 2,440 10:52 15:52 41:36 ⛏ Fast Castle
34 2,216 11:39 24:09 37:22 ⚔ Archer Rush
31 2,027 10:01 25:44 — ⚔ Archer Rush
25 1,626 7:50 21:22 — ⚔ Scout Rush
21 1,397 13:12 17:11 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,710 25,217 16,780 3,035 91,742 99,179
31,865 21,068 22,100 3,650 78,683 95,896
30,655 20,508 21,615 3,025 75,803 82,614
34,855 18,332 14,350 390 67,927 75,293
16,065 25,912 18,120 3,675 63,772 69,428
28,230 16,692 7,860 2,645 55,427 58,952
8,925 15,308 6,540 3,895 34,668 38,938
6,840 4,028 1,520 100 12,488 13,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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