AoeStats
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Arena

507397103Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 57m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1257
+15
🇨🇷 Gurjaras · Costa Rica
1249
+16
🇻🇳 Slavs · Vietnam
1246
+16
🇨🇷 Inca · Costa Rica
1243
+16
🇨🇴 Sicilians · Colombia
1317
-18
🇺🇸 Cumans · United States
1262
-17
🇨🇴 Bohemians · Colombia
1256
-16
🇲🇽 Bengalis · Mexico
1146
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,165 11:11 15:29 37:51 ⛏ Fast Castle
38 2,143 12:15 16:20 35:51 ⛏ Fast Castle
35 2,011 10:12 13:55 28:31 ⛏ Fast Castle
34 1,961 11:03 14:43 — ⚔ FC into Champis
32 1,805 10:39 14:45 31:52 ⛏ Fast Castle
32 1,847 11:28 15:52 36:19 ⛏ Fast Castle
30 1,698 11:46 15:36 31:16 ⛏ Fast Castle
22 1,245 9:31 21:21 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,820 24,780 22,965 7,300 115,865 120,313
35,605 21,960 18,030 4,350 79,945 88,059
39,655 16,975 20,705 2,260 79,595 84,080
34,555 17,495 13,010 2,150 67,210 78,025
22,500 25,288 11,910 1,905 61,603 62,428
25,605 11,275 18,510 100 55,490 61,694
15,195 17,140 5,660 100 38,095 43,963
18,495 13,910 3,310 975 36,690 38,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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