AoeStats
← QNa_NguaHoang

Nomad

507263472Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 47m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1253
+16
🇻🇳 Huns · Vietnam
1247
+16
🇹🇼 Slavs · Taiwan
1235
+17
🇻🇳 Lithuanians · Vietnam
1229
+17
🇩🇪 Vietnamese · Germany
1299
-19
🇸🇪 Malians · Sweden
1285
-18
🇨🇳 Bohemians · China
1210
-15
🇨🇳 Gurjaras · China
1201
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,644 16:45 26:05 — ⚔ M@A into Skirms
51 2,415 14:33 19:57 47:08 ⛏ Fish Boom FC
48 2,268 14:55 22:16 — ⛏ Fish Boom FC
46 2,174 14:05 18:21 32:46 ⛏ Fish Boom FC
32 1,519 13:04 21:34 38:34 ⛏ Fish Boom into Fire Galleys FC
31 1,471 16:24 20:40 — ⛏ Fish Boom FC
25 1,207 15:29 19:23 35:06 ⛏ Fish Boom FC
23 1,099 14:12 18:59 30:41 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,810 12,363 16,775 3,000 59,948 62,137
16,625 21,235 11,670 3,580 53,110 61,435
19,700 14,125 8,360 2,550 44,735 51,391
17,250 16,670 4,310 2,810 41,040 42,440
19,025 12,230 6,310 1,665 39,230 41,624
16,150 10,082 6,950 4,500 37,682 38,394
17,475 10,200 4,080 3,205 34,960 35,525
7,725 11,538 2,985 1,405 23,653 26,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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