AoeStats
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Black Forest

507693887Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 48m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1120
+14
🇨🇳 Vietnamese · China
1113
+14
🇨🇳 Italians · China
1074
+16
🇭🇰 Bohemians · Hong Kong SAR China
1044
+50
🇨🇳 Koreans · China
1131
-17
🇻🇳 Khmer · Vietnam
1122
-16
🇺🇸 Celts · United States
1054
-15
🇮🇹 Aztecs · Italy
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,786 10:48 15:00 28:55 ⛏ Fast Castle
27 1,317 10:32 17:01 34:04 ⛏ Fast Castle
21 1,017 13:36 19:51 30:34 ⛏ Fast Castle
21 1,028 14:20 21:51 — ⚔ FC into Scouts
19 910 14:47 18:07 35:16 ⛏ Fast Castle
14 667 10:37 18:47 35:32 ⛏ Fast Castle
8 387 19:13 34:55 —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,515 14,017 20,275 2,500 69,307 78,686
26,085 16,880 14,700 4,000 61,665 85,989
19,725 22,495 12,300 2,730 57,250 70,447
15,125 17,662 11,330 2,200 46,317 72,632
14,405 15,700 5,790 2,960 38,855 49,321
11,225 12,301 3,915 1,675 29,116 37,170
7,680 6,849 595 200 15,324 22,124
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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