AoeStats
← McVainas

Yucatan

510689801Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 64m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
541
+18
🇪🇸 Koreans · Spain
483
+19
🇺🇸 Romans · United States
577
-19
🇵🇪 Inca · Peru
565
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 967 18:25 32:09 46:08 ⚔ Champi Rush
11 714 15:36 27:02 36:43 ⛏ Fast Castle
10 645 11:03 19:27 37:44 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,645 26,880 24,600 4,220 75,345 98,187
24,145 26,645 18,305 4,625 73,720 86,996
32,050 17,660 13,790 3,665 67,165 72,178
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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