AoeStats
← McVainas

Black Forest

510624005Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 71m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
660
+12
🇪🇸 Mongols · Spain
523
+18
🇺🇸 Turks · United States
504
+18
🇦🇪 Persians · United Arab Emirates
593
-17
🇰🇼 Romans · Kuwait
563
-16
🇦🇪 Franks · United Arab Emirates
549
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,616 10:59 21:46 39:05 ⛏ Fast Castle
22 1,592 16:14 22:59 39:24 ⛏ Fast Castle
19 1,341 10:53 22:02 39:12 ⛏ Fast Castle
17 1,222 16:06 22:20 — ⛏ Fast Castle
12 838 10:19 18:15 35:06 ⛏ Fast Castle
11 798 15:06 25:36 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,880 32,323 17,540 3,100 90,843 93,066
26,100 37,865 16,535 5,110 85,610 91,989
32,250 18,545 23,560 8,950 83,305 99,384
17,345 26,945 24,060 5,140 73,490 114,586
25,050 10,503 12,420 3,180 51,153 69,228
11,735 13,257 2,795 2,450 30,237 30,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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