AoeStats
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Arena

510833853Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 40m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bulgarians · Portugal
1128
+14
🇧🇷 Koreans · Brazil
1121
+14
🇸🇪 Italians · Sweden
1118
+14
🇩🇪 Magyars · Germany
1100
-15
🇩🇪 Bohemians · Germany
1079
-14
🇩🇪 Italians · Germany
1052
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,867 10:58 14:53 — ⛏ Fast Castle
45 1,820 10:42 16:22 — ⛏ Fast Castle
29 1,158 11:44 16:07 — ⛏ Fast Castle
26 1,040 11:14 15:16 29:22 ⛏ Fast Castle
24 953 10:55 17:32 32:41 ⛏ Fast Castle
17 697 11:20 19:15 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,585 14,970 7,940 2,250 47,745 55,300
9,805 22,802 6,585 3,565 42,757 43,605
11,350 13,010 4,945 1,770 31,075 33,146
13,900 6,280 7,375 850 28,405 34,146
9,880 7,245 3,025 1,265 21,415 22,071
6,900 5,368 1,815 1,500 15,583 16,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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