AoeStats
← Dniskhan

Yucatan

510824966Analyzed
3v3 RM · 24h ago on Oct 2, 2026· 49m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1258
+9
🇩🇪 Italians · Germany
1205
+11
🇩🇪 Burgundians · Germany
931
+22
🇩🇪 Franks · Germany
1115
-15
🇩🇪 Vietnamese · Germany
1093
-14
🇩🇪 Mongols · Germany
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,746 13:07 17:22 36:22 ⛏ Fast Castle
38 1,873 11:50 19:54 34:46 ⛏ Fish Boom FC
24 1,187 9:52 21:22 35:38 ⚔ Scout Rush
19 951 11:33 15:21 33:50 ⛏ Fast Castle
15 733 11:19 17:28 40:07 ⛏ Fast Castle
10 501 11:14 20:19 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,395 15,318 9,535 950 54,198 65,966
24,355 15,570 9,770 3,510 53,205 61,878
23,285 17,239 7,650 1,600 49,774 52,349
15,775 21,041 8,780 3,355 48,951 77,537
16,310 7,832 9,345 1,670 35,157 44,116
14,585 6,245 7,420 1,750 30,000 35,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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