Arabia
507661735Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
44m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Faze_Plo
132 units ordered
Crossbowman66
Eagle Scout25
Archer20
Mangonel8
Plumed Archer8
Monk3
Spearman1
Battering Ram1
First military 11:50 — Archer
BeUt33
86 units ordered
Elite Skirmisher27
Two-Handed Swordsman16
Long Swordsman13
Skirmisher11
Mangonel7
Ballista Elephant4
Man-at-Arms2
Battle Elephant2
Trebuchet2
Militia1
Monk1
First military 11:55 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Faze_Plo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
BeUt33’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1