Arabia
507657131Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
48m 26s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Faze_Plo
92 units ordered
Crossbowman27
Arbalester26
Archer9
Plumed Archer7
Pikeman7
Scorpion6
Heavy Scorpion5
Trebuchet4
Eagle Scout1
First military 14:05 — Archer
HiroNakamura152
191 units ordered
Elite Skirmisher69
Light Cavalry63
Skirmisher13
Long Swordsman9
Two-Handed Swordsman9
Trebuchet7
Knight5
Scout Cavalry5
Militia4
Spearman4
Man-at-Arms3
First military 8:06 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Faze_Plo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
HiroNakamura152’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3