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Black Forest

504949281Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 84m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
941
+18
🇺🇸 Japanese · United States
939
+19
🇧🇷 Britons · Brazil
901
+20
🇺🇸 Dravidians · United States
890
+20
🇨🇳 Bulgarians · China
1214
-27
🇫🇮 Inca · Finland
998
-20
🇨🇳 Celts · China
998
-20
🇨🇳 Khmer · China
760
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 3,313 10:52 20:41 41:55 ⛏ Fast Castle
37 3,169 10:36 14:59 29:48 ⛏ Fast Castle
23 1,936 10:10 17:04 31:17 ⛏ Fast Castle
23 1,929 11:39 15:25 31:45 ⛏ Fast Castle
23 1,959 12:16 21:33 33:48 ⛏ Fast Castle
22 1,828 12:31 16:53 31:51 ⛏ Fast Castle
14 1,166 11:57 20:29 35:48 ⛏ Fast Castle
12 1,017 12:28 20:22 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,725 40,324 45,820 13,300 177,169 218,747
61,970 60,532 24,845 5,425 152,772 163,730
69,580 29,915 20,990 4,185 124,670 155,516
50,085 31,450 21,350 8,550 111,435 145,327
48,100 41,971 18,090 1,595 109,756 136,128
29,290 45,209 17,370 4,850 96,719 172,510
24,310 21,905 10,565 2,640 59,420 62,486
24,355 14,010 13,125 4,505 55,995 72,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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