AoeStats
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Arena

510265075Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1007
+15
🇲🇽 Wei · Mexico
903
+21
🇨🇳 Turks · China
1016
-19
🇨🇳 Byzantines · China
964
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,714 10:36 18:19 31:10 ⛏ Fast Castle
34 1,534 10:44 15:26 34:43 ⛏ Fast Castle
24 1,067 11:02 18:40 24:22 ◆ FC into Fast Imp
19 849 11:02 18:11 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,710 15,550 11,715 2,950 59,925 66,351
19,665 11,225 7,370 2,800 41,060 49,685
16,745 9,125 12,445 1,600 39,915 45,932
13,545 9,795 9,535 2,150 35,025 40,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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