AoeStats
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Arena

509860181Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1020
+15
🇨🇳 Turks · China
1001
+15
🇫🇷 Franks · France
998
-15
🇫🇷 Chinese · France
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,377 11:25 15:01 34:18 ⛏ Fast Castle
30 1,365 11:19 15:10 30:31 ⛏ Fast Castle
27 1,212 13:05 17:56 27:43 ⛏ Fast Castle
21 957 11:03 15:47 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,465 9,800 17,090 850 59,205 68,648
22,870 18,575 14,125 1,500 57,070 63,321
14,055 13,990 10,590 1,450 40,085 50,211
12,270 13,370 4,680 950 31,270 40,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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