AoeStats
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Highland

504055745Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1085
+13
🇹🇼 Spanish · Taiwan
1084
+13
🇨🇳 Mongols · China
1074
+14
🇨🇳 Slavs · China
1056
+15
🇵🇪 Spanish · Peru
1049
-15
🇵🇪 Byzantines · Peru
1041
-14
🇳🇴 Tatars · Norway
1013
-13
🇲🇽 Gurjaras · Mexico
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,903 12:01 20:26 26:57 ⛏ Fish Boom FC into Fast Imp
35 1,697 11:19 16:50 36:53 ⛏ Fast Castle
34 1,660 9:46 21:29 38:46 ⚔ Scout Rush
27 1,321 13:39 18:04 40:01 ⛏ Fast Castle
23 1,117 11:17 15:01 30:28 ⛏ Fast Castle
16 782 12:34 17:41 39:24 ⛏ Fast Castle
13 612 12:16 18:15 39:19 ⛏ Fast Castle
13 636 10:50 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,155 14,685 12,280 3,135 55,255 73,745
23,520 15,811 8,415 2,250 49,996 59,822
17,155 18,170 5,785 1,795 42,905 49,038
15,100 20,563 4,355 1,865 41,883 44,186
17,965 9,740 6,905 2,250 36,860 63,132
12,995 13,588 5,108 2,485 34,176 40,586
12,825 14,443 2,560 2,430 32,258 36,030
9,555 9,339 1,620 520 21,034 25,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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