AoeStats
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Arena

509301801Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 41m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1286
+12
1228
+15
🇨🇳 Cumans · China
1118
+19
🇪🇸 Portuguese · Spain
1209
-16
🇨🇳 Saracens · China
1207
-16
🇹🇷 Japanese · Türkiye
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,035 8:50 21:12 32:43 ⛏ Fast Castle
34 1,415 10:59 14:41 24:34 ⛏ Fast Castle
32 1,320 11:55 16:16 34:59 ⛏ Fast Castle
30 1,230 10:37 17:02 39:22 ⛏ Fast Castle
29 1,195 9:56 13:49 26:55 ⛏ Fast Castle
29 1,211 10:12 13:53 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,475 14,345 13,695 1,500 53,015 58,566
17,950 14,475 9,210 2,420 44,055 53,530
19,555 8,885 8,310 2,800 39,550 50,226
13,750 11,335 7,985 1,450 34,520 39,493
12,435 9,695 3,990 2,325 28,445 33,965
7,675 6,925 4,635 2,650 21,885 23,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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