AoeStats
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Black Forest

508509293Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1212
+15
🇪🇸 Bohemians · Spain
1209
+15
🇮🇹 Vietnamese · Italy
1180
+15
🇨🇴 Khmer · Colombia
1189
-15
🇨🇴 Britons · Colombia
1182
-15
🇨🇴 Persians · Colombia
1177
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,349 12:34 16:04 31:25 ⛏ Fish Boom FC
46 2,172 10:05 14:45 33:52 ⛏ Fast Castle
42 1,987 11:21 15:12 29:14 ⛏ Fast Castle
40 1,893 12:19 16:02 31:19 ⛏ Fast Castle
35 1,653 13:12 18:06 37:37 ⛏ Fish Boom FC
29 1,356 12:50 16:27 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,445 24,029 13,795 4,500 75,769 83,789
29,850 20,971 12,725 1,895 65,441 71,439
27,180 20,953 13,600 2,880 64,613 66,492
26,870 21,338 9,755 985 58,948 72,031
21,745 23,400 9,155 950 55,250 63,207
19,840 21,758 8,285 985 50,868 61,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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