AoeStats
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Oasis

507920017Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 57m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1220
+16
🇨🇳 Italians · China
1210
+17
🇪🇸 Bohemians · Spain
1210
+17
🇨🇭 Ethiopians · Switzerland
1290
-19
🇫🇷 Magyars · France
1224
-17
🇳🇨 Shu · New Caledonia
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,981 9:27 20:49 40:12 ⚔ Scout Rush
45 2,540 9:22 23:51 37:17 ⚔ Archer Rush
43 2,447 9:36 15:53 35:17 ⛏ Fast Castle
42 2,403 9:29 23:37 38:16 ⚔ Archer Rush
38 2,163 11:25 24:20 42:37 ⚔ Archers into Skirms
32 1,852 9:49 20:53 35:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,635 38,645 18,595 2,150 91,025 95,706
35,365 17,645 30,860 4,100 87,970 97,369
22,325 32,606 17,130 2,200 74,261 75,162
33,870 20,775 13,025 4,365 72,035 80,034
18,905 23,250 16,095 1,500 59,750 71,490
10,950 17,156 13,075 1,560 42,741 51,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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