AoeStats
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Black Forest

507828745Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 9m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1308
+11
🇸🇪 Dravidians · Sweden
1216
+15
🇩🇪 Mongols · Germany
1200
+16
🇷🇴 Turks · Romania
1044
+22
🇪🇸 Bohemians · Spain
1228
-17
🇺🇸 Maya · United States
1210
-17
🇩🇰 Jurchens · Denmark
1165
-15
🇦🇷 Bohemians · Argentina
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 589 — — —
45 414 — — —
45 413 — — —
34 313 — — —
23 210 — — —
21 195 — — —
21 196 — — —
20 181 8:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 625 0 0 2,125 2,510
1,050 729 50 0 1,829 2,070
1,300 388 0 0 1,688 1,852
950 675 0 0 1,625 2,029
1,200 350 50 0 1,600 2,585
1,000 433 0 0 1,433 1,427
1,100 250 50 0 1,400 2,232
950 384 0 0 1,334 1,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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