AoeStats
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Black Forest

506340925Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 44m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Portuguese · Russia
1254
+13
🇷🇺 Britons · Russia
1216
+15
🇮🇳 Gurjaras · India
1199
+15
🇬🇷 Persians · Greece
1175
+16
🇪🇸 Bohemians · Spain
1246
-18
🇦🇷 Turks · Argentina
1201
-15
🇹🇷 Franks · Türkiye
1175
-14
🇹🇷 Turks · Türkiye
1122
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,861 13:44 17:44 23:19 ⛏ Fish Boom FC into Fast Imp
36 1,588 10:56 16:56 29:10 ⛏ Fast Castle
32 1,424 13:03 17:54 30:36 ⛏ Fish Boom FC
15 657 10:30 14:40 29:03 ⛏ Fast Castle
14 635 14:01 19:35 32:11 ⛏ Fast Castle
5 202 — — —
4 177 — — —
3 146 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,305 23,581 10,660 3,575 56,121 58,397
22,485 13,345 15,400 900 52,130 56,420
14,200 16,484 9,165 3,010 42,859 56,279
14,230 11,930 11,935 210 38,305 38,913
16,740 9,175 7,595 300 33,810 37,841
650 225 50 0 925 974
550 125 50 0 725 780
300 227 0 0 527 547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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