AoeStats
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Arena

506071353Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 42m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1390
+12
🇨🇳 Poles · China
1300
+16
🇨🇳 Spanish · China
1291
+16
🇨🇱 Persians · Chile
1248
+19
🇲🇽 Georgians · Mexico
1325
-17
🇻🇳 Burgundians · Vietnam
1305
-16
🇪🇸 Poles · Spain
1301
-16
🇫🇮 Mongols · Finland
1256
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,887 10:20 14:38 36:36 ⛏ Fast Castle
41 1,777 10:47 14:58 38:36 ⛏ Fast Castle
34 1,468 11:06 15:24 33:21 ⛏ Fast Castle
32 1,361 10:58 15:19 30:02 ⛏ Fast Castle
31 1,344 9:54 13:54 36:21 ⛏ Fast Castle
28 1,179 11:10 17:01 30:49 ⛏ Fast Castle
25 1,074 9:45 13:59 28:03 ⛏ Fast Castle
23 974 10:54 14:46 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,740 15,670 25,950 2,180 75,540 76,703
29,775 26,065 7,585 8,025 71,450 80,558
30,290 11,565 23,975 1,600 67,430 72,870
31,170 24,532 6,460 1,940 64,102 72,234
32,850 10,765 13,660 3,450 60,725 65,372
16,340 17,898 10,635 1,125 45,998 52,690
17,590 8,845 7,590 2,840 36,865 43,186
14,500 13,975 3,430 4,005 35,910 41,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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