AoeStats
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Arena

504694289Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 36m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1352
+15
🇭🇰 Huns · Hong Kong SAR China
1272
+18
🇨🇳 Burgundians · China
1268
+18
🇪🇸 Poles · Spain
1268
+18
🇨🇳 Britons · China
1340
-18
🇨🇳 Franks · China
1329
-18
🇮🇳 Saracens · India
1311
-17
🇨🇳 Ethiopians · China
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 2,485 11:11 15:43 29:38 ⛏ Fast Castle
50 1,835 10:05 14:32 29:44 ⚔ FC into Scouts
43 1,591 12:15 17:56 34:58 ⚔ Archer Rush
39 1,442 9:57 14:02 27:30 ⛏ Fast Castle
37 1,359 10:47 14:52 34:55 ⛏ Fast Castle
27 985 11:16 16:28 21:09 ◆ FC into Fast Imp
22 815 10:13 14:24 30:37 ⛏ Fast Castle
20 729 10:00 14:55 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,600 14,715 13,020 1,500 49,835 52,179
19,280 13,495 8,095 1,730 42,600 44,593
16,400 16,085 7,980 1,750 42,215 51,033
13,710 14,575 9,975 1,150 39,410 45,319
17,800 13,870 3,800 1,700 37,170 37,819
16,725 9,245 7,925 950 34,845 39,425
15,155 9,330 3,925 2,350 30,760 34,366
8,480 7,900 4,920 815 22,115 23,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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