AoeStats
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Highland

504692754Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 6m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1236
+17
🇹🇼 Magyars · Taiwan
1236
+17
🇨🇳 Mongols · China
1217
+19
🇹🇼 Maya · Taiwan
1210
+18
🇪🇸 Poles · Spain
1271
-18
🇮🇳 Mongols · India
1270
-18
🇭🇰 Turks · Hong Kong SAR China
1257
-40
🇲🇹 Byzantines · Malta
1249
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 469 — — —
59 374 — — —
41 260 — — —
39 247 — — —
34 216 — — —
32 204 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 375 0 0 1,875 1,695
1,050 225 50 0 1,325 1,353
1,000 225 0 0 1,225 1,208
900 180 0 0 1,080 1,094
800 225 0 0 1,025 1,171
600 225 0 0 825 853
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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