AoeStats
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Arena

504261632Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 52m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1119
+17
🇨🇳 Vietnamese · China
1113
+18
🇨🇳 Koreans · China
1093
+19
🇳🇱 Koreans · Netherlands
1295
-24
🇪🇸 Poles · Spain
1259
-23
🇨🇦 Spanish · Canada
894
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,932 10:12 17:27 40:30 ⛏ Fast Castle
36 1,868 10:27 15:22 36:58 ⛏ Fast Castle
34 1,746 9:17 15:43 31:23 ⛏ Fast Castle
31 1,594 10:25 17:33 44:42 ⛏ Fast Castle
29 1,533 10:02 17:15 43:26 ⛏ Fast Castle
27 1,400 10:40 15:24 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,110 17,765 32,145 1,100 87,120 115,039
26,300 19,250 8,575 3,605 57,730 68,781
19,675 22,545 10,530 2,155 54,905 67,920
15,170 25,610 8,270 3,100 52,150 57,117
14,185 22,330 5,665 2,100 44,280 44,942
13,445 14,410 11,915 3,450 43,220 50,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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