AoeStats
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Arena

504236608Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1381
+12
🇵🇰 Teutons · Pakistan
1370
+12
🇪🇸 Poles · Spain
1225
+19
🇯🇵 Koreans · Japan
1178
+21
🇹🇼 Berbers · Taiwan
1351
-19
🇨🇳 Celts · China
1330
-18
🇯🇵 Poles · Japan
1278
-16
🇨🇳 Wei · China
1185
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,467 9:54 13:43 29:29 ⛏ Fast Castle
44 2,362 9:32 18:06 30:32 ⛏ Fast Castle
42 2,217 10:37 14:47 35:49 ⛏ Fast Castle
33 1,752 10:57 14:49 33:43 ⛏ Fast Castle
28 1,482 11:38 15:12 34:29 ⛏ Fast Castle
28 1,474 8:43 27:37 40:12 ⚔ Towers FC
27 1,434 10:06 14:00 28:15 ⛏ Fast Castle
23 1,240 11:16 32:20 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,240 18,620 40,075 4,100 107,035 115,930
38,160 27,605 24,945 4,550 95,260 98,401
40,785 18,135 30,715 2,305 91,940 96,076
30,630 36,021 10,640 1,820 79,111 90,151
23,200 29,470 14,360 3,550 70,580 82,220
20,645 23,140 10,535 3,665 57,985 64,300
19,845 22,740 7,210 2,725 52,520 65,608
8,830 6,222 2,495 1,240 18,787 21,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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