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African Clearing

504181793Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1231
+14
🇪🇸 Maya · Spain
1202
+15
🇻🇳 Georgians · Vietnam
1176
+16
🇮🇳 Mongols · India
1133
+18
🇲🇦 Celts · Morocco
1215
-17
🇳🇿 Ethiopians · New Zealand
1191
-16
🇲🇽 Huns · Mexico
1184
-16
🇺🇸 Muisca · United States
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,685 15:44 24:19 40:35 ⚔ M@A FC
42 2,520 13:04 27:13 49:22 ⚔ Scout Rush
42 2,566 13:28 17:41 42:40 ⚔ Archers FC
37 2,265 13:36 17:38 42:41 ⛏ Fast Castle
33 1,981 13:42 19:46 54:36 ⛏ Fast Castle
32 1,931 14:28 19:30 39:05 ⛏ Fast Castle
21 1,277 15:39 38:00 — ⚔ Archers into Skirms
20 1,197 14:21 29:51 45:32 ⚔ Towers into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,565 14,319 32,220 2,450 85,554 90,167
42,310 14,505 19,885 6,700 83,400 93,173
18,800 22,152 9,240 3,595 53,787 70,726
13,575 18,030 16,480 5,370 53,455 53,002
17,795 18,624 11,195 2,330 49,944 63,583
19,160 19,530 7,475 1,600 47,765 52,026
14,235 12,885 12,815 1,350 41,285 48,468
5,960 5,021 2,985 135 14,101 14,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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