AoeStats
← Runxi24

Highland

504180886Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 20m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1168
+16
🇮🇳 Bohemians · India
1165
+16
🇬🇧 Koreans · United Kingdom
1143
+17
🇲🇳 Spanish · Mongolia
1069
+21
🇪🇸 Poles · Spain
1231
-20
🇪🇸 Vietnamese · Spain
1202
-19
🇩🇪 Persians · Germany
1162
-17
🇳🇿 Berbers · New Zealand
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 1,453 11:15 14:42 — ⛏ Fast Castle
40 832 10:37 15:17 — ⛏ Fast Castle
32 671 10:58 20:52 — ⛏ Fast Castle
29 612 11:18 18:57 — ⚔ Archer Rush
24 499 — — —
23 476 13:58 — — ⛏ Fish Boom FC
15 306 11:07 — —
10 201 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,870 2,700 1,340 0 9,910 10,183
3,875 4,959 330 0 9,164 10,821
4,300 2,525 1,495 0 8,320 8,245
3,775 2,355 1,085 125 7,340 7,351
3,075 2,218 250 0 5,543 7,581
2,150 600 50 0 2,800 3,451
1,650 275 50 0 1,975 2,623
1,000 774 50 0 1,824 2,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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