AoeStats
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African Clearing

504176378Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 38m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1312
+15
🇨🇳 Huns · China
1232
+19
🇪🇸 Poles · Spain
1211
+20
🇨🇳 Mongols · China
1195
+21
🇨🇳 Mongols · China
1430
-25
🇨🇳 Khitans · China
1344
-21
🇨🇳 Mapuche · China
1308
-19
🇨🇳 Spanish · China
1106
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,238 13:27 27:48 — ⚔ Scout Rush
43 1,658 13:17 32:33 — ⚔ Towers into Skirms
43 1,646 13:15 17:27 — ⛏ Fast Castle
42 1,614 14:58 18:44 — ⛏ Fast Castle
39 1,496 14:18 20:43 — ⚔ Scout Rush
33 1,265 11:40 35:00 — ⚔ Archer Rush
30 1,165 12:38 16:52 33:38 ⛏ Fast Castle
12 452 15:52 23:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,100 10,745 5,165 2,045 29,055 29,328
8,000 8,680 4,950 3,050 24,680 26,272
12,005 6,448 3,070 1,075 22,598 26,166
7,350 8,141 2,830 1,700 20,021 22,523
11,280 6,089 2,040 300 19,709 22,334
6,805 5,506 650 1,350 14,311 14,276
6,140 3,598 1,520 855 12,113 13,509
4,925 3,278 1,475 135 9,813 9,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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