AoeStats
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QS Arena

503355446Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 35m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1166
+17
🇸🇰 Mongols · Slovakia
1105
+20
🇦🇺 Wei · Australia
1104
+20
🇪🇸 Poles · Spain
1187
-19
🇹🇷 Bohemians · Türkiye
1184
-19
🇬🇧 Chinese · United Kingdom
1182
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 1,389 8:18 11:56 31:38 ⛏ Fast Castle
33 1,163 8:49 13:47 — ⛏ Fast Castle
31 1,097 7:33 14:29 32:04 ⛏ Fast Castle
29 1,025 8:30 12:19 26:28 ⛏ Fast Castle
19 692 9:35 13:26 27:11 ⛏ Fast Castle
18 653 9:18 13:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,205 15,230 16,105 1,500 57,040 60,090
20,605 10,025 10,755 1,600 42,985 48,426
13,945 12,625 9,505 1,850 37,925 42,112
13,235 10,935 8,415 1,500 34,085 36,074
9,025 7,795 2,360 1,700 20,880 27,314
6,125 6,555 615 990 14,285 16,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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