AoeStats
← Runxi24

QS Arena

503353281Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 31m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
1159
+17
🇳🇿 Muisca · New Zealand
1133
+18
🇪🇸 Poles · Spain
1206
-19
🇳🇴 Persians · Norway
1165
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,305 7:20 17:17 30:36 ⚔ Scouts into Towers FC
30 927 8:36 13:03 26:49 ⛏ Fast Castle
25 772 8:07 11:57 26:36 ⛏ Fast Castle
23 715 8:22 13:55 26:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,425 9,405 4,395 1,050 27,275 32,528
12,960 9,425 3,705 900 26,990 31,223
9,620 9,140 3,105 1,105 22,970 24,629
10,710 7,278 3,685 330 22,003 22,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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