AoeStats
← Runxi24

Arabia

503351028Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 29m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1190
+16
🇮🇳 Huns · India
1171
+16
🇩🇪 Sicilians · Germany
1198
-17
🇩🇪 Bulgarians · Germany
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,475 10:16 22:30 — ⚔ Drush
45 1,354 10:04 25:11 — ⚔ Skirms into Archers
37 1,103 9:48 20:47 — ⚔ Scout Rush
33 997 9:41 26:12 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,715 4,103 2,945 200 15,963 16,431
7,070 5,533 890 495 13,988 15,953
4,760 5,873 2,325 875 13,833 15,921
5,075 3,363 590 1,850 10,878 11,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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