AoeStats
← Runxi24

Black Forest

503350500Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 3m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1185
+15
🇪🇸 Dravidians · Spain
1175
+15
🇳🇴 Lithuanians · Norway
1152
+16
🇮🇱 Vietnamese · Israel
1147
+16
🇦🇹 Burgundians · Austria
1192
-17
🇹🇼 Jurchens · Taiwan
1155
-16
🇹🇼 Magyars · Taiwan
1141
-15
🇭🇰 Shu · Hong Kong SAR China
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 213 — — —
47 162 — — —
43 150 — — —
37 128 — — —
24 82 — — —
23 80 — — —
23 78 — — —
21 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 48 50 0 748 719
600 75 50 0 725 560
600 100 0 0 700 634
550 94 50 0 694 628
400 100 0 0 500 405
400 74 0 0 474 298
400 0 50 0 450 566
100 30 0 0 130 292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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