AoeStats
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Arena

510268835Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 86m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Persians · Malaysia
857
+14
🇦🇺 Teutons · Australia
825
+16
🇨🇳 Poles · China
806
+16
🇨🇳 Bulgarians · China
777
+18
🇨🇦 Poles · Canada
844
-17
🇳🇱 Turks · Netherlands
821
-16
🇩🇪 Byzantines · Germany
810
-16
🇧🇪 Burgundians · Belgium
786
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 4,016 17:09 21:38 34:01 ⛏ Fast Castle
27 2,371 10:51 14:38 28:12 ⛏ Fast Castle
26 2,202 9:46 14:00 32:46 ⛏ Fast Castle
24 2,056 11:18 20:00 32:20 ⛏ Fast Castle
22 1,926 10:43 14:48 28:55 ⛏ Fast Castle
20 1,706 13:18 18:34 34:03 ⛏ Fast Castle
16 1,362 13:31 18:35 32:56 ⛏ Fast Castle
9 811 11:38 21:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
110,835 26,450 80,380 9,050 226,715 232,334
58,270 44,225 59,675 6,860 169,030 177,334
138,755 19,170 4,345 1,000 163,270 187,734
66,035 44,401 21,320 4,680 136,436 147,627
54,910 42,290 18,305 1,690 117,195 133,179
58,575 40,775 11,055 4,165 114,570 128,720
29,755 33,171 30,225 4,525 97,676 114,380
9,815 6,125 1,545 245 17,730 18,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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