AoeStats
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Oasis

508337395Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 35m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1021
+13
🇨🇴 Turks · Colombia
1015
+13
🇲🇽 Inca · Mexico
1009
+14
🇺🇸 Khmer · United States
1002
+14
🇺🇸 Byzantines · United States
1043
-16
🇺🇸 Slavs · United States
1038
-16
🇺🇸 Ethiopians · United States
1008
-16
🇺🇸 Franks · United States
739
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 1,270 11:01 22:33 — ⚔ Champi Rush
33 1,182 9:39 16:41 — ⛏ Fast Castle
31 1,107 11:08 25:25 35:26 ⚔ Scout Rush
25 889 12:35 16:44 24:26 ⛏ Fast Castle
19 690 11:49 27:00 — ⚔ Skirmisher Rush
18 638 13:05 30:34 — ⚔ Drush into Archers into Skirms into Scouts
17 615 10:19 14:51 29:16 ⛏ Fast Castle
14 494 11:57 21:08 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,080 8,670 4,575 100 24,425 27,800
11,090 8,735 2,010 1,015 22,850 26,775
10,920 7,740 3,300 570 22,530 24,067
9,735 7,700 3,865 200 21,500 24,755
9,105 8,835 1,905 1,355 21,200 23,281
9,600 7,635 3,000 850 21,085 25,442
8,065 5,837 1,950 175 16,027 18,189
8,660 4,585 2,325 100 15,670 16,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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