AoeStats
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Arabia

508332125Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
938
+18
🇧🇷 Turks · Brazil
918
+19
🇵🇪 Khmer · Peru
914
+19
🇺🇸 Hindustanis · United States
870
+21
🇺🇸 Byzantines · United States
1066
-23
🇺🇸 Vietnamese · United States
1061
-23
🇺🇸 Magyars · United States
1029
-21
🇺🇸 Franks · United States
749
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,247 12:06 26:56 45:11 ⛏ Fast Castle
33 1,746 10:26 22:52 41:46 ⚔ Archer Rush
31 1,624 11:23 15:50 40:04 ⛏ Fast Castle
24 1,272 10:41 20:34 40:25 ⛏ Fast Castle
19 1,011 11:23 18:21 — ⛏ Fast Castle
19 1,005 12:59 22:45 50:09 ⚔ Skirmisher Rush
18 977 12:21 24:18 48:46 ⚔ Scout Rush
16 828 12:29 23:32 38:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,485 28,383 15,705 3,200 75,773 95,444
25,705 12,815 8,655 2,070 49,245 51,976
12,680 21,849 10,740 1,210 46,479 50,001
19,525 17,018 8,085 1,650 46,278 49,537
20,385 12,475 11,975 300 45,135 51,457
18,135 8,224 7,375 2,925 36,659 53,676
15,340 5,600 13,600 1,425 35,965 42,730
14,585 14,338 3,925 1,700 34,548 38,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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