AoeStats
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Black Forest

510025067Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 72m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
690
+29
🇺🇸 Britons · United States
592
+18
🇺🇸 Spanish · United States
591
+19
🇲🇽 Huns · Mexico
676
-18
🇨🇴 Khmer · Colombia
662
-18
🇺🇸 Slavs · United States
632
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,505 11:57 20:03 36:03 ⛏ Fast Castle
18 1,288 12:27 21:43 37:15 ⚔ Drush
18 1,302 14:40 28:22 38:01 ⚔ Tower Rush
17 1,218 16:35 22:45 40:45 ⛏ Fast Castle
13 957 15:27 22:53 43:23 ⚔ FC into Archers
11 807 14:31 28:06 48:30 ⚔ Towers FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
65,940 23,901 29,585 3,775 123,201 126,485
37,585 27,102 26,975 3,995 95,657 139,174
32,985 22,730 24,960 3,465 84,140 95,516
37,645 18,749 23,520 2,805 82,719 121,577
38,005 29,259 11,455 2,725 81,444 84,293
15,030 24,090 16,370 4,295 59,785 78,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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