AoeStats
← Dr Greencrack

Arena

509753439Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 36m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1106
+12
🇮🇳 Goths · India
1084
+13
🇨🇦 Teutons · Canada
1028
-13
🇨🇦 Ethiopians · Canada
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,141 11:51 15:42 — ⛏ Fast Castle
31 1,142 11:14 17:05 — ⛏ Fast Castle
31 1,147 11:02 15:31 — ⛏ Fast Castle
13 476 11:25 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,830 6,690 3,660 950 25,130 30,250
8,080 6,545 2,915 975 18,515 21,085
6,090 7,480 3,245 300 17,115 22,499
5,625 5,148 1,475 310 12,558 12,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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