AoeStats
← Dr Greencrack

Lombardia

509024493Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 92m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1048
+15
🇺🇸 Mongols · United States
1046
+15
🇨🇦 Teutons · Canada
1039
-15
🇨🇦 Ethiopians · Canada
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 3,157 11:35 19:18 42:26
33 3,080 9:48 25:13 39:19 ⚔ Scout Rush
31 2,908 11:31 16:51 35:21 ⛏ Fast Castle
11 1,025 12:20 25:24 44:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,670 51,236 14,245 4,455 109,606 110,338
49,670 17,365 21,645 9,725 98,405 134,332
27,370 34,506 9,730 2,665 74,271 76,282
15,155 26,090 25,230 2,250 68,725 81,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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