AoeStats
← QQMORE

Arabia

510686475Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
916
+16
🇦🇷 Franks · Argentina
849
+19
🇨🇱 Turks · Chile
960
-20
🇲🇽 Spanish · Mexico
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,307 11:39 22:34 35:51 ⚔ Drush FC
43 2,220 9:50 23:16 43:55 ⚔ Drush into Archers
27 1,373 10:46 22:18 46:27 ⚔ Scout Rush
16 833 10:38 25:13 42:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,495 16,365 16,265 950 47,075 51,666
20,670 11,242 10,935 3,500 46,347 48,579
15,640 10,836 7,320 1,655 35,451 37,611
15,505 7,778 9,520 750 33,553 44,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.