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Nomad

510458096Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 39m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
982
+16
🇹🇼 Goths · Taiwan
932
+18
🇨🇱 Turks · Chile
992
-18
🇨🇱 Inca · Chile
958
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,713 13:43 21:50 — ⚔ Fish Boom into Drush into Fire Galleys
36 1,422 17:14 29:34 — ⚔ Fish Boom into Fire Galleys into Archers
31 1,199 15:59 — — ⚔ Fish Boom into Drush into Fire Galleys
26 1,021 16:27 22:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,675 9,580 3,410 100 21,765 22,817
8,150 6,615 2,460 1,625 18,850 18,962
5,050 7,620 2,905 850 16,425 21,500
5,775 6,740 1,975 750 15,240 16,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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