AoeStats
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Arena

510177459Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 152m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1058
+15
🇺🇸 Teutons · United States
1056
+15
🇹🇷 Britons · Türkiye
1039
-15
🇹🇷 Turks · Türkiye
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 7,189 9:16 16:08 26:45 ⛏ Fast Castle
41 6,261 11:15 20:58 39:49 ⛏ Fast Castle
32 4,956 12:08 16:20 30:37 ⛏ Fast Castle
25 3,798 10:57 16:40 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
210,475 36,050 39,625 2,115 288,265 306,751
108,865 108,195 28,225 5,550 250,835 343,706
75,800 54,800 93,840 4,065 228,505 231,248
86,880 66,672 48,575 6,845 208,972 275,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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