AoeStats
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Arena

510159620Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 76m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1076
+15
🇩🇪 Romans · Germany
1075
+16
🇹🇷 Britons · Türkiye
1073
-16
🇹🇷 Turks · Türkiye
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,152 11:05 14:37 27:47 ⛏ Fast Castle
37 2,852 12:03 18:13 37:27 ⛏ Fast Castle
35 2,649 11:41 15:13 30:32 ⚔ FC into Scouts
25 1,922 10:14 15:34 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,910 31,615 25,685 4,680 114,890 151,616
33,520 38,270 13,335 3,595 88,720 94,721
44,990 20,805 15,825 2,025 83,645 90,724
33,810 27,900 19,070 2,635 83,415 100,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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