AoeStats
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Nomad

507245693Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 43m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1267
+13
🇨🇳 Malay · China
1235
+14
🇹🇼 Georgians · Taiwan
1108
+21
🇩🇪 Cumans · Germany
1244
-18
🇪🇸 Huns · Spain
1179
-15
🇪🇸 Tatars · Spain
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,395 12:49 21:17 — ⚔ Fish Boom into Archers FC
25 1,082 14:43 18:40 39:57 ⛏ Fast Castle
25 1,080 13:52 17:24 31:25 ⛏ Fish Boom FC
21 912 13:58 22:08 — ⚔ Fish Boom into Scouts
20 859 17:49 24:00 38:12 ⛏ Fish Boom FC
17 735 15:42 23:10 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,610 12,280 12,020 1,600 46,510 53,259
16,855 11,560 8,430 1,150 37,995 38,904
12,930 14,105 5,440 2,155 34,630 35,612
15,960 8,364 5,405 3,555 33,284 35,812
12,490 7,095 3,480 1,600 24,665 27,314
7,300 10,069 2,610 800 20,779 25,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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