AoeStats
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Nomad

507232837Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 40m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1246
+10
🇨🇳 Khmer · China
1211
+12
🇯🇵 Dravidians · Japan
1170
+13
🇨🇳 Portuguese · China
1139
+14
🇷🇺 Celts · Russia
1186
-15
🇵🇱 Mongols · Poland
1097
-12
🇨🇳 Huns · China
1083
-11
🇵🇱 Wu · Poland
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,676 13:58 20:04 37:03 ⛏ Fish Boom FC
33 1,332 13:12 20:20 36:33 ⛏ Fish Boom FC
31 1,268 13:55 19:36 32:53 ⛏ Fish Boom FC
22 886 14:16 18:55 32:05 ⛏ Fish Boom FC
21 861 15:08 22:40 31:55 ⚔ FC into Towers
20 826 15:48 19:57 — ⛏ Fish Boom FC
15 606 13:33 25:38 — ⚔ Fish Boom into Fire Galleys into Archers
11 468 13:56 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,285 15,916 7,310 1,050 38,561 40,594
16,070 8,650 7,945 2,150 34,815 36,925
17,595 9,913 5,160 1,800 34,468 37,885
9,825 11,995 6,095 2,150 30,065 31,791
7,100 7,738 5,250 3,695 23,783 26,457
6,320 10,560 3,975 1,620 22,475 24,884
3,695 3,163 250 2,250 9,358 8,714
4,665 2,500 790 850 8,805 9,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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