AoeStats
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Arabia

506480747Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 43m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
906
+26
🇩🇪 Franks · Germany
812
+16
🇩🇪 Goths · Germany
746
+30
🇫🇷 Byzantines · France
840
-17
🇨🇳 Franks · China
818
-16
🇫🇷 Tatars · France
799
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,001 13:02 17:40 36:31 ⛏ Fast Castle
21 924 11:52 19:37 — ⛏ Fast Castle
21 929 12:19 19:23 36:31 ⛏ Fast Castle
13 560 11:08 21:22 — ⛏ Fast Castle
11 495 10:49 28:01 — ⛏ Fast Castle
10 450 11:37 18:29 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,800 11,198 9,720 1,600 42,318 48,383
13,475 8,820 6,975 1,600 30,870 36,309
13,185 7,170 4,625 1,755 26,735 30,800
11,970 5,540 3,185 975 21,670 25,811
7,600 5,535 1,200 1,500 15,835 24,656
5,580 4,436 780 135 10,931 11,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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