AoeStats
← El_Roger!

MegaRandom

507818724Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 40m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tatars · Netherlands
1132
+13
🇳🇱 Khmer · Netherlands
1120
+14
🇳🇱 Magyars · Netherlands
1077
+16
🇳🇱 Japanese · Netherlands
932
+21
🇨🇴 Muisca · Colombia
1072
-16
🇫🇷 Franks · France
1070
-16
🇧🇪 Mongols · Belgium
1062
-16
🇷🇺 Byzantines · Russia
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,398 10:45 15:22 — ⛏ Fast Castle
33 1,366 10:52 17:51 — ⛏ Fast Castle
28 1,129 10:38 19:12 — ⚔ Scout Rush
26 1,075 10:03 19:42 37:05 ⚔ Scout Rush
21 865 11:12 16:58 37:41 ⛏ Fast Castle
17 682 12:21 26:33 — ⚔ Archer Rush
16 658 11:42 20:20 — ⚔ FC into Scouts
16 646 8:50 21:17 —

Resources

Player Food Wood Gold Stone Spent Collected
12,200 8,316 6,665 1,625 28,806 31,606
9,355 9,005 5,315 2,800 26,475 29,269
10,070 7,842 4,310 2,900 25,122 31,203
11,395 6,650 3,620 3,170 24,835 28,917
8,075 7,441 5,190 2,050 22,756 23,093
4,850 5,484 2,825 1,300 14,459 17,834
4,860 4,651 910 980 11,401 11,918
4,950 4,240 1,585 135 10,910 11,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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