AoeStats
← El_Roger!

Hill Fort

506740928Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 62m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1058
+16
🇷🇺 Byzantines · Russia
1043
+16
🇧🇷 Maya · Brazil
970
+19
🇷🇺 Sicilians · Russia
893
+23
🇪🇸 Magyars · Spain
1079
-19
🇹🇼 Koreans · Taiwan
1072
-20
🇹🇼 Teutons · Taiwan
1025
-18
🇲🇽 Berbers · Mexico
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,308 11:34 22:17 46:03 ⚔ FC into Scouts
34 2,102 12:16 18:29 33:20 ⛏ Fast Castle
33 2,084 11:05 20:19 41:23 ⛏ Fast Castle
31 1,907 13:26 18:12 36:01 ⛏ Fast Castle
29 1,800 11:47 16:46 38:26 ⛏ Fast Castle
22 1,342 11:59 22:39 42:24 ⚔ Archer Rush
22 1,354 11:38 18:14 39:52 ⛏ Fast Castle
21 1,314 11:35 22:58 39:34 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,355 45,530 14,065 3,600 84,550 94,191
32,915 21,280 20,095 2,725 77,015 82,495
30,115 25,695 16,705 3,930 76,445 83,058
20,090 20,755 18,260 2,830 61,935 84,135
16,340 26,045 13,425 1,095 56,905 67,658
23,835 16,305 14,750 780 55,670 66,956
10,700 14,970 9,695 2,570 37,935 40,238
15,615 12,100 3,970 1,445 33,130 33,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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