AoeStats
← El_Roger!

Arena

506541017Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 57m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
972
+16
🇲🇽 Teutons · Mexico
936
+18
🇧🇷 Mongols · Brazil
880
+20
🇬🇧 Lithuanians · United Kingdom
869
+20
🇷🇺 Byzantines · Russia
1054
-22
🇨🇱 Mongols · Chile
953
-18
🇦🇷 Poles · Argentina
939
-17
🇷🇺 Sicilians · Russia
937
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,779 9:14 17:43 42:40 ⛏ Fast Castle
26 1,523 9:34 18:53 31:28 ⛏ Fast Castle
26 1,477 11:20 16:41 33:01 ⛏ Fast Castle
22 1,247 10:27 14:57 30:19 ⛏ Fast Castle
19 1,101 10:52 14:52 28:23 ⛏ Fast Castle
17 979 13:33 17:35 36:52 ⛏ Fast Castle
17 978 11:29 17:23 40:42 ⛏ Fast Castle
14 806 11:05 21:18 26:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,655 24,510 12,685 4,415 71,265 76,957
35,265 12,090 10,980 2,830 61,165 71,142
23,770 23,315 8,745 2,615 58,445 67,810
24,045 19,470 11,785 975 56,275 72,190
23,255 14,985 15,720 2,250 56,210 60,448
23,640 14,920 9,330 6,800 54,690 70,947
15,225 16,855 9,020 230 41,330 49,187
15,835 13,240 6,045 2,575 37,695 40,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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